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Cost-per-CCU: the infrastructure metric that actually matters

ER
Elena Rossi
SRE Lead · January 8, 2025 · 7 min read

Server owners obsess over uptime and latency — rightly so. But the metric that quietly decides whether a live server is a business or a hobby is cost-per-CCU: how much you spend to keep one concurrent player online.

Right-size, then autoscale

Most fleets are provisioned for peak and idle the rest of the day. Autoscaling around real concurrency — with headroom for events — routinely cuts spend by a third without touching the player experience.

Profile the expensive paths

A single inefficient query or a chatty broadcast can dominate your bill. We treat cost like latency: measure it, attribute it to code, and optimize the worst offenders first.

You can't scale a business on infrastructure you don't understand. Every dollar of spend should map to a line of code.

Have a server worth engineering?

Tell us where you are — a new server, a struggling live game, or a legacy core that needs rescuing. We'll tell you exactly how we'd approach it.