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LIVEOnline game server engineering, from core to control panel

We engineer scalable
multiplayer infrastructure.

RifGames is a specialized online game server engineering team. We build, modernize, and operate MMORPG server cores, private servers, anti-cheat, and launchers — and we stay to keep them online.

rifgames — live-ops control
World shards
42 / 42
all healthy
Concurrent players
118,204
+4.2% vs. yesterday
Cheat signals
0.03%
auto-mitigated

$ rif deploy --strategy blue-green --region eu-west

✓ health checks passed · 0 dropped connections

tick 43ms · p99 61ms · uptime 99.98%

Trusted by server owners and operators worldwide

Dragon CoastSilkroad OriginMU LegendsAden ChroniclesLiberty RPCraftVerse NetworkVanguard MUMetin RebornDragon CoastSilkroad OriginMU LegendsAden ChroniclesLiberty RPCraftVerse NetworkVanguard MUMetin Reborn
Supported ecosystems

Deep expertise across the games server owners run

From classic MMORPG emulators to modern multiplayer platforms — we know these cores, protocols, and communities inside out.

MUMU Online

Season cores, custom rates & anti-hack

TRTroy Online

Full server cores & live-ops tooling

M2Metin2

Server files, sources & security hardening

L2Lineage II

L2J/L2OFF backends & geodata

FFFlyFF

Source builds & world balancing

CBCabal

EP cores & channel infrastructure

SRSilkroad

vSRO/JSRO cores & bot protection

5MFiveM

GTA multiplayer servers & resources

MCMinecraft

Networks, proxies & plugin backends

Custom MMORPGs

Bespoke cores & multiplayer backends

120M+
Requests / day
served across live backends
45ms
Median tick time
on flagship MMO cores
99.98%
Uptime
SLA across managed servers
60+
Titles shipped
since 2018
How we work

A process built for high-stakes launches

Every engagement follows the same disciplined path — so nothing about launch day is a surprise.

01

Discovery & Architecture

We map your vision, player scale, and constraints into a concrete technical blueprint — the systems, the topology, and the risks, before a line of code.

Technical blueprintScale & cost modelRisk register
02

Design & Prototyping

Rapid vertical slices prove the hard parts early — netcode, combat feel, and load behavior — so decisions are grounded in something playable.

Playable vertical sliceNetcode prototypeAPI contracts
03

Engineering

Tight sprints with continuous delivery. You see progress weekly in a live staging environment, with observability from day one.

Weekly staging buildsLive dashboardsCode ownership docs
04

Load & Security Testing

We simulate peak concurrency, red-team the anti-cheat, and pen-test the surface area — because launch day is not the time to find out.

Load test reportSecurity auditChaos drills
05

Launch

Blue-green rollouts, real-time monitoring, and a war-room on standby. We ship with rollback plans and a calm room.

Zero-downtime rolloutWar-room coverageRunbooks
06

Operate & Evolve

Post-launch, we stay: SLA-backed operations, live-ops content, and a roadmap that keeps your world growing.

24/7 on-callLive-ops pipelineQuarterly roadmap
Client stories

Operators trust us with their servers

Our files just couldn't take a real crowd. Every night around prime time the core would freeze and my Discord would explode with people asking why they got dc'd. These guys dug through it, rewrote the parts that actually mattered, and now we sit around 18k online without me watching the CPU graph like a hawk.
MV
Marek Valen
Owner, Dragon Coast (Metin2)
Silkroad and bots, right? We tried every public tool out there and the gold farmers always crawled back in a week. Their anti-cheat actually broke the bot economy — item prices stopped crashing and real players finally stuck around instead of quitting.
SG
Sofia Grönqvist
Owner, Silkroad Origin
Every patch used to mean reuploading half the client and watching people ragequit the download. The launcher they built does the diff in a few seconds and the CP just works — my staff stopped doing everything by hand at 2am. Honestly wish we'd done it two seasons ago.
DO
Daniel Okonkwo
Founder, MU Legends (MU Online)
I inherited an L2J fork nobody on the team really understood. Every time we touched sieges something else broke. They took the time to actually document it and clean it up, and now my devs can add stuff without praying it doesn't take the server down.
YT
Yuki Tanaka
Technical Director, Aden Chronicles (Lineage II)
During big RP scenes our server ms went all over the place and chat was just complaints. They went through our resources one by one, found the ones eating the main thread, and now the same player count runs smooth. Didn't even have to rent a bigger box.
ER
Elena Rossi
Community Lead, Liberty RP (FiveM)
We're a tiny team and keeping the network up 24/7 was burning us out. They took over the ops side — TPS holds even on event nights and I'm not getting woken up by alerts anymore. It's been about two years and we haven't dropped during peak once.
TB
Tom Bradley
Network Admin, CraftVerse (Minecraft)
FAQ

Answers before you ask

The questions server owners ask us most. Can't find yours? Reach out anytime.

Have a server worth engineering?

Tell us where you are — a new server, a struggling live game, or a legacy core that needs rescuing. We'll tell you exactly how we'd approach it.